Uses of the “Rise of the Nations” videogame in the teaching-learning process in the Industrial Engineering program at the Icesi University

Authors

  • Andrés Calderón Icesi University
  • Andrés López Astudillo Icesi University

DOI:

https://doi.org/10.18046/recs.i6.463

Keywords:

Serious Games, Game Rally, Systemic Thinking, Social Networks

Abstract

Videogames provide multiple possibilities to be used as a didactic tool. The structure of videogames favors the application of active learning methodologies in an academic setting for the development of issues related to industrial engineering. These possibilities are described in detail based on the outcomes of the research process completed at the Industrial Engineering Department at the Icesi University

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Published

2010-07-01

How to Cite

Calderón, A., & López Astudillo, A. (2010). Uses of the “Rise of the Nations” videogame in the teaching-learning process in the Industrial Engineering program at the Icesi University. Revista CS, (6), 101-128. https://doi.org/10.18046/recs.i6.463